Manikin Adventure
Projet 4 : Manikin Adventure
- Objectif d'apprentissage : Utilisation de l'Animator dans Unity et maîtrise de la mécanique de saut.
- Concept : Créer un jeu de plateforme 2D où le joueur doit traverser le niveau, trouver une clé et atteindre la sortie.
- Détails techniques :
- Développeur : 1
- Durée de réalisation : 3 jours
- Moteur : Unity
- Contexte : Projet réalisé dans le cadre d’une formation en Game Development sur Unity
- Contraintes :
- Utiliser le sprite de personnage fourni.
- Développement créatif :
- Ajout de bumpers permettant des sauts plus élevés.
- Introduction d'ennemis patrouillant sur les plateformes, qui attaquent lorsque le joueur est à portée.
- Bugs connus :
- Manque de mixage audio.
- Pas de navigation avec le pad dans les menus.
- Passage à travers le sol en tombant du plus haut point au niveau 3.
- Appuyer sur le saut avant de retomber sur un bumper donne un boost de saut.
- Chute infinie si le joueur sort des limites du niveau
Project 4: Manikin Adventure
- Learning Objective: Use Unity’s Animator and master jump mechanics.
- Concept: Create a 2D platformer where the player must navigate the level, find a key, and reach the exit.
- Technical Details:
- Developer: 1
- Development Time: 3 days
- Engine: Unity
- Context: Created as part of a Game Development course in Unity
- Constraints:
- Use the provided character sprite.
- Creative Development:
- Added bumpers for higher jumps.
- Introduced patrolling enemies that attack when the player is in range.
- Known Bugs:
- Missing audio mixing.
- No pad navigation in menus.
- Player falls through the ground when falling from the highest point in level 3.
- Pressing jump before landing on a bumper gives an unintended jump boost.
- Infinite fall if the player goes outside level boundaries.
Status | Prototype |
Platforms | HTML5 |
Author | XenoFalcone |
Genre | Platformer |
Made with | Unity |
Comments
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Okay, I have to ask, are you and Zelmax the same person, or are you just coincidentally working on the exact same style of game with the exact same control scheme and pre-fab sprites?
Also, if you tap Jump on the springs, you get a massively boosted jump—in Level 3, you can use this to get on top of the cliff at the start and walk off the leftmost edge, falling forever. You may want to either find a way to include a "death plane", or make that cliff part much much higher, or add an invisible wall of some kind.
Hi, thanks for the feedBack, since it's just a training prototype I don't know when I'll get to correct it but your comments are noted.
As for your other question, no I'm not Zelmax but we are following the same training course so we are posting the same type of game at the same time and the sprite asset was a requirement for this project.